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LEGEND OF
HEXDOM 2: FACTIONS OF HEXIA

Your next legend
starts here.

A roll-and-write adventure for 1–4 players you can print, play, and make your own. Cross living landscapes, grow your character, and find your path through three very different worlds.

THE FROZEN REACH
First Crossing, the current Hexia’s Crossing map sheet, with its illustrated hex map and encounter tables.
01 / FIRST CROSSINGTHE ADVENTURE STARTS ON PAPER
The Wanderer, ready for a new adventure.A world worth
wandering.
A NEW CHAPTER FROM PAPERMAGE GAMES
PAPER. DICE. POSSIBILITY.Let curiosity lead
3
distinct campaigns
72
maps to explore
4
factions to follow
12
faction adventurers
A Knight-Captain standee on the Hexia’s Crossing hex map.

01 / THE ICONIC HEX MAP

The map you know.
Reforged.

Every adventure still fits on one sheet: a hand-drawn hex map to cross, and the tables that decide what you find there.

Close-up of a Legend of Hexdom 2 Adventure table with new enemy illustrations.

02 / NEW ENEMIES

New enemies
in every adventure.

Each campaign fills its Adventure tables with creatures of its own. Roll, read the table, and decide whether you are strong enough.

Miniboss panels from Hexia’s Crossing, the Frozen Reach and the Sunken Realm.

03 / MINIBOSSES

Minibosses
guard the lairs.

Stop at a lair and you fight first. Survive, and you place a free faction mark on the map.

A Sunken Realm Quest panel: Reefcomber, explore six different Reef hexes.

04 / QUESTS

Quests
reward the bold.

Each map sets a goal of its own, like exploring six different Reef hexes, and pays out to the adventurers who finish it.

The Boss row of a map sheet, ending with the Hexvenant’s shadow.

05 / BOSSES

New Bosses.
One Hexvenant.

Fresh Bosses guard every campaign, and behind them all waits the Hexvenant’s shadow.

Close-ups of Shipwreck, Ritual Site, Ancient Beacon and tomb Landmark hexes.

06 / LANDMARKS

Landmarks
with a story.

Shipwrecks, Ritual Sites, Ancient Beacons and frozen tombs give every campaign its own places to plan around.

The first maps of Hexia’s Crossing, the Frozen Reach and the Sunken Realm laid out on a table.

THREE CAMPAIGNS

Three worlds.
A thousand possibilities.

Forests and kingdoms. Snow and silence. Shores that change with the tide. Every campaign brings its own landscape, encounters, and ways to survive.

Hexia’s Crossing First Crossing map: woodland, plains, villages, castles, and ancient Landmarks.HEXIA’S CROSSING · MAP 01

01 / HEXIA’S CROSSING

Every legend
needs a beginning.

Begin in a kingdom of forests, villages, and forgotten places. Follow a branching trail through four chapters, unlock new adventurers, and face the Shadows waiting at the end of each map.

24 mapsFour chaptersBranching campaign trail
See the campaign atlas
The Frozen Reach opening map, with snowy forests, Shelters, Ancient Beacons, and Thin Ice.THE FROZEN REACH · MAP 01

02 / THE FROZEN REACH

The cold changes
everything.

Find shelter from the Blizzard. Pick your way across Thin Ice. Light Ancient Beacons and venture toward the Frozen Tomb. Twenty-four maps carry the journey from the settled edge into a harsher world.

24 mapsBlizzard & Thin IceShelters & Beacons
The Sunken Realm Map 01: sandy shores, coral reefs, kelp forests, Shipwrecks, villages and Ritual Sites.THE SUNKEN REALM · MAP 01

03 / THE SUNKEN REALM

Some paths
don’t stay above water.

Each round, the dice set the tide. High Tide makes reefs and kelp harder to cross; Low Tide lets you stop at Shipwrecks and dive for treasure. Seal the Ritual Sites of a realm shaped by the sea.

24 mapsChanging tidesShipwreck Dives
Dozens of Legend of Hexdom 2 map sheets covering a table.

EVERY CAMPAIGN, MAP BY MAP

72 maps.
One journey.

Twenty-four maps in each campaign, each one its own puzzle of routes, risks and rewards.

The campaign trails of Hexia’s Crossing, the Frozen Reach and the Sunken Realm.

A JOURNEY BEYOND ONE MAP

Your choices.
A longer story.

Mark your victories on the campaign atlas. Open new paths, meet new challenges, and earn new characters.

HEXIA’S CROSSING · THE CAMPAIGN ATLAS

Sometimes the road
divides.

Sometimes you need to walk both paths. Campaign victories open new routes, faction requirements, and character unlocks along the way.

The current Hexia’s Crossing campaign atlas: 24 maps across four chapters, with branching paths, faction requirements, and character unlocks.Open the full atlas
HEXIA’S CROSSING · THE CAMPAIGN TRAILFour chapters. Many ways forward.

01Follow the trailSee how every map connects to the next.

02Earn new pathsCampaign victories open further challenges.

03Grow your rosterDiscover new adventurers along the way.

Faction character sheets with their adventurers as standees.

FOUR FACTIONS. MANY WAYS TO PLAY.

Who will
you become?

A different allegiance. A different set of skills. Meet the twelve adventurers of the four factions.

IRON COMPACT

Stand your ground.

Plant Banners. Build your strength. Lead from the front. The Iron Compact turns hard-won victories into a foothold across the map.

Banners · Combat · Supply lines
Knight-Captain — Legend of Hexdom 2 character illustration.

Knight-Captain

Rally

Perfect combat strengthens all three Attributes for the round.

War Cleric — Legend of Hexdom 2 character illustration.

War Cleric

Divine Shield

Turn aside damage from an Adventure combat.

Vanguard — Legend of Hexdom 2 character illustration.

Vanguard

Pathfinder

Plant Banners at points of interest as you travel.

WILD COVENANT

Let the wild guide you.

Tame animal Companions and raise Sanctuaries at Landmarks. For the Wild Covenant, the land is more than a route to the next encounter.

Companions · Sanctuaries · The living land
Tracker — Legend of Hexdom 2 character illustration.

Tracker

Primal Bond

Turn perfect Animal combats into Companions.

Shaman — Legend of Hexdom 2 character illustration.

Shaman

Spirit Guide

Recover health when you build a Sanctuary without Adventuring that round.

Warden — Legend of Hexdom 2 character illustration.

Warden

Territorial

Gain Food from your second Explore or Adventure at a Landmark.

MERCHANT SYNDICATE

Make your own fortune.

Build Trade Posts, earn Coins, and keep the journey moving. A growing network gives the Merchant Syndicate a different way to meet the world's challenges.

Trade Posts · Coins · Opportunity
Master Trader — Legend of Hexdom 2 character illustration.

Master Trader

Shrewd Trader

Earn an extra Coin with every new Trade Post.

Guild Banker — Legend of Hexdom 2 character illustration.

Guild Banker

Interest

Turn the Coins you spend into income at round's end.

Caravan Leader — Legend of Hexdom 2 character illustration.

Caravan Leader

Safe Passage

Earn a Coin when you travel three or more hexes.

SHADOW PACT

There is power in the dark.

Spread Corruption at points of interest and draw power from its marks. The Shadow Pact asks how much of yourself you are willing to spend to go further.

Corruption · Blood Harvest · Dark magic
Necromancer — Legend of Hexdom 2 character illustration.

Necromancer

Death Bloom

Recover health after placing Corruption.

Hex Blade — Legend of Hexdom 2 character illustration.

Hex Blade

Mark Hunter

Strengthen an Attribute when you corrupt a Castle.

Plague Spreader — Legend of Hexdom 2 character illustration.

Plague Spreader

Dark Resilience

Spend less health to spread Corruption.

Characters have their own starting and unlockable abilities. Campaign progress determines which adventurers are available.

LITTLE DISCOVERIES. NEW POSSIBILITIES.

Something useful.
Something unexpected.

Protective gear. A lantern from the deep. A conch that calls the tide. The Sunken Realm brings a new collection of Gifts to the journey.

Take a look at the Sunken Realm
The Tidecloak, a Sunken Realm Gift illustration.
Tidecloak
The Seal Lantern, a Sunken Realm Gift illustration.
Seal Lantern
Tidecaller’s Conch, a Sunken Realm Gift illustration.
Tidecaller’s Conch
A Knight-Captain standee turning on a hex map.

A NEW DIMENSION TO THE ADVENTURE

Your next hero.
On the table.

3D printable standees are coming to Legend of Hexdom 2. Bring your faction’s heroes off the page and into the worlds they explore.

Take a first look

A LITTLE PAPER. A LOT OF ADVENTURE.

Make room
for a little wonder.

A tabletop adventure for 1–4 players made from downloadable print-and-play files. A map, a character sheet, three six-sided dice, and a pencil are your starting point.

01

Print your world.

Choose a campaign map and prepare your character sheet.

PAPER + A PENCIL
02

Roll. Then choose.

Use your dice to travel, Explore, and Adventure. Decide how to spend each round.

THREE SIX-SIDED DICE
03

Leave your mark.

Grow your Attributes and skills, face the map’s challenges, and carry your victories onto the campaign trail.

YOUR OWN WAY THROUGH
Is Legend of Hexdom 2 a video game?

Legend of Hexdom 2 is a print-and-play tabletop game for 1–4 players. You print the game files and play with paper, a pencil, and dice. The original Legend of Hexdom Digital is a separate game in development. Explore the Digital game.

Can I get Legend of Hexdom 2 now?

Legend of Hexdom 2: Factions of Hexia is live on Kickstarter until November 5, 2026. Back the official campaign to get the game. This page does not sell the game or offer a download.

Where can I find the original Legend of Hexdom?

The original print-and-play campaign has its own late-pledge page on MyMiniFactory (opens in a new tab). That campaign is separate from Legend of Hexdom 2.

THE NEXT CHAPTER IS HERE

Be part
of the legend.

Back Legend of Hexdom 2 on Kickstarter
before the campaign ends on November 5.

Back it on Kickstarter (opens in a new tab)